The Final boss had a great tune though, and I actually finished off the final boss several times just so I could hear it again. Of course, silence is also a sound, but it was used way too often in this game. Only those items attached can be used in battle. Instead, she has to attach a few (the amount of attached items can be increased due to which armor Aya uses) items/weapons onto the attachment-menu. In battle, Aya can't access her Inventory. ![]() One thing I liked though was the attachments-system. To compensate, Square placed out small boxes to store items in around the game.too bad they weren't linked together in the magical way Resident Evils boxes were. Very dull.and slow! Even though I played this game in Europe (50Hz) the menus felt like browsing around the Internet on a slow modem. The monsters are now upgraded.with a new flashy name! Remember, the enemy can move at almost all times, even when you are about to cast a spell. Although, it might be quite hard for you to place Aya in a good position in the battle area to fire the skills off. Now, when you earn experience from battles you can use that amount of experience to learn more skills, simple eh? When the skill levels improve range, attack and MP-cost also goes higher. There are three skills on each element, and each skill has 3 levels. The PE is now built up from the four elements earth, wind, fire and water. Anyway, there are a lot more skills now, and they are very useful indeed. Maybe they should've come of with something else. According to the manual, Aya sealed away all her skills in the end of the previous game, and now she has to earn experience once again to acquire the new parasite energy.Ĭome on, what's up with that? Forgive my lack of imagination, but I think that is quite a lame excuse to make the gamer acquire all the new skills again. The Parasite Energy though, was quite nice. Even in the end of the game, it didn't seem to matter which weapon I actually used, since they all did almost the same damage. Personally, I didn't like the weapons, the effects aren't that nice, and the damage seemed to stay around the same no matter what gun I used. ![]() The weapons are quite common "realistic" guns, such as shotguns, assault rifles, pistols etc. To win, you have to use either your weapons, or your parasite energy. The enemy and Aya can move freely through the battle area until one of you eventually fall. The game has a brand new battle system, now in real-time, stepping away from the old turn-based systems square so often use in their previous titles. ![]() If you ask me right away, this game wasn't really meant to be, but hey, every game has it charms. Now, Square went and developed a sequel: Parasite Eve 2. However, the majority of those who actually played the game liked it. The first Parasite Eve game, being quite original with its mixture of Survival Horror and RPG genres, didn't quite break through as much as Square's other titles (such as Final Fantasy and the like).
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